AI Insights · Timothy · July 2024
Top 5 Boxing Games Performance in Georgia, Q2 2024
Discover how the top 5 boxing games performed in Georgia during Q2 2024 with insights on weekly downloads, revenue, and user engagement.
During the second quarter of 2024, the top 5 boxing games on a unified platform in Georgia showcased diverse performance trends in downloads, revenue, and user engagement. Here’s a closer look at how each app fared.
EA SPORTS™ UFC® 2 from Electronic Arts saw its weekly revenue fluctuate throughout the quarter, peaking at around $80 in mid-April and then experiencing a decline to $11 by the end of June. Weekly downloads for the game remained relatively stable, with a slight dip in mid-May, ranging from approximately 600 to 1K downloads per week.
Real Boxing 2 by Vivid Games S.A. exhibited a more consistent revenue stream, with its highest weekly revenue reaching $49 in early June. Download numbers varied, starting strong in April with over 800 downloads but dropping to around 360 by late May before recovering to over 600 by the end of June.
Boxing Star: Real Boxing Fight from THUMBAGE had relatively modest revenue figures, peaking at $19 in early June. Weekly downloads were also modest, fluctuating between 46 and 104 throughout the quarter, without any significant spikes or drops.
Wrestling Empire by MDickie Limited experienced minimal revenue, with notable spikes of $18 in early May and $12 in mid-June. The game’s download numbers were steady but low, ranging from 16 to 31 per week over the quarter.
Finally, WWE Mayhem from Reliance Games had a consistent download rate, maintaining figures between 100 and 170 downloads weekly. Revenue remained relatively low, mostly staying under $5 per week, with a slight increase to $6 at the end of June.
For more detailed insights and data on these apps, visit Sensor Tower.